﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace RoboTrocity.Code.ObjectStates {
	class FallState : JumpState {
		public FallState(Entity entity, Sprite newSprite)
			: base(entity, newSprite) {
		}
        
	}
}
